Taking full advantage of the Xbox 360 platform, Halo 3 features many technical and gameplay improvements that result in an unparalleled gaming experience. Some of these include dual-wielding, boarding vehicles, and more complex collision damage.
Halo 3 is often ranked as one of the best FPS games of all time. It has an incredible Multiplayer, Forge, and a thrilling campaign to end the Halo trilogy.
How long is the Halo 3 game?
Halo 3 is one of the best FPS games of all time, and it also has a great campaign to go along with it. It is a thrilling way to end the Halo trilogy. It has incredible multiplayer and Forge, with very little blood/violence. It is a great game for kids and adults.
The game begins with Master Chief entering Earth’s atmosphere and crash-landing in an East African jungle. He is rescued by Sergeant Major Johnson and the Arbiter, who lead him to a UNSC outpost in the ruins of New Mombasa.
Here, he learns that the Covenant is headed to the Ark, which contains all of the Forerunner’s artifacts and could destroy all life in the universe. The Chief must take the surviving Elites and make their way to the Ark before it’s too late. However, a traitor within the Covenant is trying to activate the Ark’s control room. To prevent this, the Arbiter and Master Chief must retrieve a Forerunner computer model.
A lot of people forget about Halo 3 when talking about Microsoft’s flagship franchise but it was a big deal at the time. It was a real-time strategy game that felt comfortable on console and it helped to give the series some credibility when it comes to bringing in new fans.
The campaign portion of the game follows the Master Chief and a UNSC armada as they battle to protect Earth from the Flood and reach the Ark before it’s too late. The campaign is a roller coaster of action that takes the player all over the map as they fight to save humanity from annihilation.
The campaign is best when it’s at its most open and allows players to utilize all the strategies that they have learned so far. This is a big contrast to the level design in some of the other games in the series that are more tightly scripted and focused on action-packed set pieces.
Halo 3 introduced the world to the first-person shooter in a way that it may never be matched. Its mix of cinematic action, adrenaline-pumping shootouts, and male (and female) bonding gameplay set the bar for console gaming that has yet to be surpassed. Despite its weaker campaign, it remains the benchmark of what to expect from a Halo game.
The multiplayer portion of the game is just as robust as it’s ever been, and Forge puts the control in players’ hands to make their own maps and game modes. All the standard game types are present, including Slayer, Capture the Flag, assault, and King of the Hill. There are also Halo-specific games, like Oddball and Juggernaut, which give one player special powers that only they can score points with.
The Theater mode allows players to save films of their campaign, multiplayer, and Forge experiences. This has been a major boon for people making Machinima videos and montages.
In Halo 3: ODST, the player controls the rookie ODST soldier as he travels through an ominous abandoned skyline in search of clues and answers to what has happened. The soundtrack to this game has a film noir approach and uses solo saxophone sections to create the atmosphere of the game.
The composer, Marty O’Donnell, explains that scoring for a video game is different than composing for a film in that music cues should naturally start, stop, and transition in response to what the player does in the game. To do this, he worked with mission designers to set points in the game that would trigger specific segments of music.
Like the previous Halo games, this soundtrack features a mixture of new and old themes. O’Donnell and Salvatori also included a reorchestrated version of Respite from Halo 2 in the game, and this piece was used as the title track for the E3 2006 announcement trailer.